Gran Turismo 7 Is Jacking Up The Price On Its Rarest Cars (Again)

Gran Turismo 7 Is Jacking Up The Price On Its Rarest Cars (Again)

Gran Turismo 7‘s v1.15 update has once again revised the prices on its rarest and most expensive cars.

When the game was released back in March, Sony made a lot of noise about Polyphony’s partnership with vehicle insurance company Hagerty. The idea, it was said, was that Hagerty would provide real-world economic modelling so that prices in the game’s Legend Cars dealership would be (comparatively) close to that of their real-life counterparts.

After digging into the patch notes, and datamining the game itself, a forum user on GTPlanet indicated that v1.15 would send 27 upward in price, and two down. Another 21 will remain unchanged.

Of the cars that went up, the Ferrari F40 might be the most eye-watering. The F40 nearly doubled in price, going from 1.34 million in-game credits to 2.6 million.

The months since launch have been bumpy for Gran Turismo 7, and Polyphony’s approach to its in-game economy is the root of all its problems. Two weeks after the game launched, Polyphony released a patch that drastically reduced the number of credits earned race-to-race. What was already a steep grind for currency became a sheer cliff face, in the obvious hope that players would simply buy credits with real money instead.

The pushback on this was severe enough that Polyphony ended up giving every player a million credits as a make-good. It then issued another patch that rebalanced the in-game economy entirely. After this, it became significantly easier to earn credits again. This latest patch has earned ire in Gran Turismo 7 fan spaces like GTPlanet and Reddit. Fans already view the move as a subtle backslide into the same kind of grind-heavy economy as before. Future updates will tell us if these players are right to be suspicious.

What seems abundantly clear at this point is that Gran Turismo 7‘s insistence on assigning real-world value to make-believe cars has become a boondoggle. It’s the kind of decision that would have made total sense in theory, within the Polyphony offices. In practice, it’s left a great racing sim in the mud, its tyres spinning uselessly as it attempts to reverse out of an embarrassing, self-inflicted predicament.

Comments

  • I hit a point half way through the ‘Cafe Menu’ option, was effectively locked at needing to grind 500k to proceed, and haven’t played it since.

    GT7 is F2P trash masquerading as a full price title & is sad to see from one of my favourite series of all time.

  • I think there is another issue that stalks GT7 and that’s the lack of effective enforcement of good driving in Sport mode. As a veteran of iRacing I’m used to ‘bad’ drivers (not slow drivers – there are plenty of ‘good’ slow drivers) having their safety rating tank and not having to put up with them. In GT, I’d say I have one in three to one in four races ended by some idiot parking me in a wall or slamming into my rear bumper on a slow apex. I’ve got the highest available safety rating and yet as I look down the list of competitors on the grid in my lobby I’m seeing lots of B and C safety ratings.

    There seems to be no way to report out and out toxic driving behaviour even in the competitive modes, and so really the quality of racing is capped pretty low. Disappointing as I love the handling model, gameplay, graphics, sound – everything. But the quality of the racing is, in my experience, really not great.

  • I love the game but man Polyphony took their pursuit for realism way too far here. I finished the cafe and most of the missions and I’m not interested in racing online so it really sucks I still can’t afford any of the major legendary cars. Did they forget that people play these games so they can enjoy the fantasy of driving cars they might never see in real life let alone drive?

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