In a world where Japanese publishers have finally started to embrace global simultaneous releases, and there's no longer much stress over whether we'll see niche role-playing games come to the West, one series remains woefully behind: Trails, also known as Kiseki, also known as the best JRPG series out there.
There are some good games in January's PlayStation Plus lineup. In addition to some solid PS4 games with Deus Ex: Mankind Divided and Telltale's Batman, the PS3 gets The Book of Unwritten Tales 2, and the Vita gets Psycho-Pass: Mandatory Happiness. As always, these games are only "free" if you have an active PlayStation Plus subscription.
In late 2013, veteran Bungie composer Marty O'Donnell finished Music of the Spheres, an eight-part musical work designed to be released alongside Destiny. It never came out. But today, thanks to an anonymous leaker, the elusive work is finally on the internet -- at least until the copyright strikes hit.
Earlier last week, Atlus announced a remake of its cult-classic puzzle game Catherine. It was an exciting moment for fans of the stylish adult thriller. But amid the list of new features, there was one bullet point that meant the world to a small section of the community: the competitive Catherine crowd.
Seven and a half years ago, one of the most acclaimed pro wrestlers of all time, Chris Benoit, murdered his wife and his seven-year-old son. He then killed himself. Today, some gamers want to play as Chris Benoit in a wrestling video game and keep trying to make that happen. The company behind the game doesn't want them to.
In 2012, as work on Mass Effect 3 came to a close, a small group of top BioWare employees huddled to talk about the next entry in their epic sci-fi franchise. Their goal, they decided, was to make a game about exploration -- one that would dig into the untapped potential of the first three games. Instead of visiting just a few planets, they said, what if you could explore hundreds?
In the five years since we last saw a mainline Soulcalibur title released, no competitor has really stepped up to fill the game's specific niche. Focused on armour and weapons, the Soulcalibur games have always had a unique combat range, pacing, and impact speed built around various weapon styles.
I played Soulcalibur VI for around an hour at a press event last week and, while the demo was very limited, there was enough to show that the fundamentals of the series are not being radically changed. This is Soulcalibur as you know it, with some of its systems simplified, and a couple of new features to help turn the tide in a particularly one-sided match.
Final Fantasy VII did a lot of things, but one was revolutionising the idea of how a turn-based battle could look and feel. On the latest episode of Boundary Break, YouTuber Shesez shows what these scenes look like from the outside.