For Honor is a satisfying, layered fighting game that relies on "feel". You're fundamentally not going to get good at it unless you successfully program reactions to quick animation cues into your fingers. Without practising the basics, you'll be blocking and dodging like an idiot, totally unprepared for whatever this game's meta will become.
A new 10GB patch for Ubisoft's Watch Dogs 2 fixes bugs, adds new clothing, tweaks some systems and primes the game for some downloadable expansions, but it also adds a mysterious conversation to the game's final cutscene. That's got people guessing, since game endings don't usually get patched.
Games have a zombie problem. They can be your basic slow shamblers or your fast berserkers, but whatever variation appears in a game, zombies are little more than mindless pinatas meant to be killed in large numbers. Zombies are rarely a challenge to fight on an intellectual level, and an enemy that doesn't get players thinking isn't an enemy worth fighting. So how do you make zombies interesting? Capcom's Dead Rising 2 offered an interesting solution: Add a timer to the mix.
The 3D platformer, the faded genre of Super Mario 64 that flourished two decades ago, was supposed to finally make a comeback in 2017. The likes of Yooka-Laylee and Super Mario Odyssey were going to bring it back. But Watch Dogs 2, of all games, snuck some 3D platforming into its side missions last year, using one key design twist to refashion how these kinds of games works.
One of the most striking things about Resident Evil 7 is just how gore filled it is. It's packed with chopped off limbs and sickening body horror. But it seems that the experience is a tamer in Japan.