If you’ve got the time and the resources, your console game can look pretty damn close to its DirectX10-enabled PC counterpart. This from Massive Entertainment’s VP of Development Peter Sydow in an interview with Videogamers.com in which he discusses development of the PS3 and Xbox 360 versions of World In…
If you think back hard enough, Falling Leaf Systems might ring a bell. It was the company of coders (read: one 19-year old kid) working hard to get programs of various operating systems working in other operating systems. For us, Falling Leaf’s project of interest was the “Alky Compatibility Libraries”,…
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