Tagged With dishonored 2

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Nobody wants to hear that there favourite gaming franchise is taking a break. Unfortunately, this appears to be the case for Arkane's Dishonored series; despite both instalments being well-received by players and critics (if you ignore the technical issues with the PC version), the developer has confirmed it's "resting for now".

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In my first year as a parent, I've shunned VR games, sat out Destiny 2 and surprised myself by playing through Nioh. Despite all that, no game has been as tough to play in my new parenting life as Dishonored 2. I did not expect this.

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Last spring, Dishonored 2 ripped me right out of my gaming funk. I tore through the game in two days, scouring every square inch of its wonderful setting, Karnaca. Dishonored 2's brilliant self-assurance is compelling; I couldn't stay away. Now, after the release of Dishonored: Death of the Outsider, I found myself craving a return to Dishonored 2.

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In Dishonored 2, people panic when Emily Kaldwin enters a room. When she's caught sneaking around the docks, NPCs yell out in terror. It's a special feeling to play a fear-inducing woman in a game, and yesterday at E3, Arkane Studios' co-creative director explained to Engadet that, if it wasn't for criticism of Dishonored 1's women, gamers may have never experienced Kaldwin's badarsery.

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Today, the PC version of Dishonored 2 got a beta update that adds new custom difficulty settings as well as options for mission restart and mission select. Those custom options are a welcome addition -- if you're still playing Dishonored 2, chances are you'd like to be able to fine-tune how much noise your footsteps make.