journalism
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Sunday Supplement: “while Celestial Apocalypse rampaged around the region”
Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain. GameSetWatch: Challenge and Storytelling The always excellent Emily Short examines the ways in which gameplay challenge can inform the way in which a game’s narrative is told and lending…
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Sunday Supplement: “you delve into forgotten spaces between floorboards”
Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain. EDGE: The Elegant Dodge Thief III designer Randy Smith writes eloquently about his new iPhone game where you play a spider. Experience Points: Missing in Action, part 2: “Seeing…
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Sunday Supplement: “an indication that the AI is completely contaminated”
Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain. Gaming Daily: Empty shell protagonists Craig Lager argues that blank slate player-characters allow the real stars of a game – the NPCs – room to shine. Gamasutra: A Circular…
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Sunday Supplement: “a fierceness which would daunt a nursing lioness”
Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain. Gamasutra: Ken Levine on Studio Culture: From Looking Glass to 2K Boston Christian Nutt chats with one of the industry’s most passionate and creative thinkers. Versus Clu Clu Land:…