Tagged With red dead online


Red Dead Online’s economy is based on two currencies: cash and gold bars. At launch, it was only possible to get these currencies by playing the game but gold also became available today as a premium currency purchasable with real money.

You can just plop down $US9.99 ($14) for 25 bars instead of earning them in-game, though you may not feel the urge to spend them.


Red Dead Online is a slower and more relaxed game than GTA Online, but that doesn’t mean griefers and trolls haven’t found ways to ruin players’ days. How bad trolling is in Red Dead Online’s free roam is hard to say, with many different opinions and stories being currently shared in the community. Whether or not griefing is a widespread problem, many players who’ve experienced it have suggestions for what could be improved.


Red Dead Online is currently in beta testing and doesn't feel entirely finished yet. But it's big, and there is still a lot to see and explore, money to be made, gold to find and things to shoot.


Red Dead Online’s beta kicked off today, for players who own Red Dead Redemption 2’s Ultimate Edition. It’s an incredibly familiar experience, taking the first game’s online component and adding a healthy dose of story, survival, and shenanigans. It’s a bit barebones at the moment, but the foundation is strong.


Red Dead Redemption 2 has been out for one month, which is about as long as it takes for Arthur Morgan to stumble from Valentine to Saint Denis. The blockbuster western was defined by controversy before launch, but critical and fan response has been strong. The journey’s been short but the road’s had some occasional bumps. Here’s what’s happened since release.


The multiplayer component to Rockstar’s new Western will be out this week, the developer said today, promising a beta for Red Dead Online that will launch on a staggered schedule for Red Dead Redemption 2 owners starting tomorrow.


Rockstar announced today that Red Dead Redemption 2's online component will be called Red Dead Online and will launch in November starting with a public beta. “As with most online experiences of this size and scale, there will inevitably be some turbulence at launch,” the studio said, saying it looks forward to working with the game’s player community to fix any problems it has at launch.