sunday supplement
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Sunday Supplement: “Level design is communication”
Welcome to the Sunday Supplement, your Sunday-ly wrap of some of the best games writing of the last week or so. GameSetWatch: ‘Diamond in the Rough’: Forget ‘Combat Mode Engaged’ Combat maybe our primary mode of game interaction, but Tom Cross looks at how other systems can just as successfully engage the player. Offworld: Ragdoll…
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Sunday Supplement: “And, like that, a world ended”
Another Sunday, another roundup of the best bits of games-related writing of the past week or so. This time we explore the surreal, mourn the passing of an MMO and streak through the streets of Stilwater.
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Sunday Supplement: “Probably the saddest part is the children”
Welcome to the late afternoon edition of the Sunday Supplement, your guide to some of most interesting games writing, blogging, chatting and thinking I’ve stumbled upon over the last week. Today we delve into indie games, indie games, indie games, and the melancholy of Fallout 3.