Tagged With switch

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In the last Nintendo Direct, which was all about Super Smash Bros. Ultimate, game director Masahiro Sakurai said that there’s still one more game mode that he can’t talk about yet. Fans think they’ve figured out what it’s called, but they still don’t know what it actually is. I’ve got a few ideas.

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Gris is a good-looking indie game that had no trouble hitting a Kickstarter funding goal and grabbing the attention of Devolver Digital just a few months after sending snippets of art and gameplay footage out onto social media. Now it’s headed to Switch and PC before the end of the year.

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You have probably been here before. A Japanese company announces an exciting new game. The concept sounds great, the trailer has you hyped, and everything seems perfect... until you see those three words that you’ve grown to loathe in 2018. “Only for 3DS.”

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It's not every day you get assigned to write an article about how your boss is completely wrong, but this morning during one of our many discussions about the fantastic game Hollow Knight, Kotaku editor-in-chief Stephen Totilo told me to write [Editor's note: suggested you write] about how wrong he is about the nails-tough platforming sections. Because they're actually great.

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It's not exactly a fire sale, but there are some sweet bargains to be had at the moment on Nintendo's eShop. So, if the weekend's looking grim on the gaming front, check out the discounts and turn that frown upside down... or at least reorientate it in a more skywards direction.

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From the second I laid my eyes on Pub Encounter in the Nintendo Switch eShop, I knew we were destined for each other. "It's a romance game where you can fall in love with one of several middle-aged men", reads the description. "They may not be young, but they can love as deeply and passionately as anyone".

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In the treacherous world of Super Mario Bros., it's useful, if not realistic for platforms to hover and fireballs to bounce. There's no logic to why things are that way. They just are. That's fine, but I enjoy when a game's designers find a way to justify the weird rules of their game, as the creators of Hollow Knight have about why their hero can't always use his map.