Tagged With team cherry

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Hollow Knight is a quiet game of exploration and difficult bosses that can take dozens of hours to complete. Last Sunday at Awesome Games Done Quick, a speedrunner beat it in under 90 minutes. The run was a highlight of precise, masterful movement. And the ending had the audience on the edges of their seats.

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It's not every day you get assigned to write an article about how your boss is completely wrong, but this morning during one of our many discussions about the fantastic game Hollow Knight, Kotaku editor-in-chief Stephen Totilo told me to write [Editor's note: suggested you write] about how wrong he is about the nails-tough platforming sections. Because they're actually great.

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In the treacherous world of Super Mario Bros., it's useful, if not realistic for platforms to hover and fireballs to bounce. There's no logic to why things are that way. They just are. That's fine, but I enjoy when a game's designers find a way to justify the weird rules of their game, as the creators of Hollow Knight have about why their hero can't always use his map.

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Hollow Knight is finally out for Nintendo Switch, which means a lot more people are playing it than when it hit PC last year. People like me! I've put almost 40 hours into the game, and I have some tips for anyone starting out.