Chris Avellone has previously teased that another Planescape: Torment game is not out of the question, the proviso being that it wouldn’t be Planescape, so much as a spiritual successor, given all the licencing and IP issues surrounding the setting. Now Colin McComb, Avellone’s writing partner-in-crime on Planescape, has scribed a blog post strongly suggesting such a successor is on the cards.
McComb wrote a detailed post on his blog, outlining his desire to work on a Planescape-inspired title. Fresh off of Wasteland 2 and perhaps filled with hope by the power of Kickstarter, McComb explains no matter what project he works on, Planescape remains front-of-mind:
The point is that of all the games I’ve written, the one that I keep circling back to is Torment. And now that the bulk of my work on Wasteland 2 is largely complete (with some iteration work that still needs to be done), I can start thinking about Torment seriously.
He goes on to identify what he feels were the 1999 role-playing game’s most compelling qualities: unique characters, a great story, complete disregard for genre tropes and the effect of player choices, big or small, on the world.
Like Avellone, McComb believes the essence of Planescape can shine in any number of settings:
I think there are many settings that could host the Nameless One’s story or a similar one … The farther away we stray from comfortable routine, the more likely we are to challenge ourselves, trying to define our place in the world. A boring setting frequently leads to boring questions; we know the drill and don’t have to examine it closely. But a fantastic setting forces us to re-examine the world, to take it in a fresh light and to see that our fundamental truths may be flawed. *That* is at the heart of a Torment story.
Sounds perfectly on-track to me. I can’t wait to see what he comes up with.
What’s Next [Colin McComb]