I’m a big fan of Nnooo, not just because it was started by two Scottish people, but mostly because the studio makes good games and is a great representation of the new wave of independent developers making great games in this country. In this case study over at IndieBits, Nnooo gets into the nuts and bolts of its success — this is good stuff.
I really enjoyed what I played of Nnooo’s escapeVektor, but never got round to buying it. Why? Well, mostly because I can’t remember the last time I bought anything on WiiWare. Now Nnooo has announced it will be releasing the game on both the PlayStation Vita and 3DS.
Gizmodo’s Developers Cubed series offers a behind the scenes look into Australia’s up and coming dev scene. This week: We chat with Nic from Sydney-based games developer Nnooo about why all development isn’t just iOS development and why it’s important to carve your own niche.
Last week Qantm College sent a whole new group of graduates into the real world, into a local industry racked with job losses and constant uncertainty. We caught up with two former students and spoke to Qantm themselves about their hopes and fears as the enter the brave new world of Australian games development.
The NSW government has just announced that it will be helping fund a new wave of digital content creations in Australia, utilising funds from the $3 million strong Interactive Media Fund. Among the recepients are Halfbrick, who are in the process of opening a new studio in Sydney, and Nnooo — the creators of the critically acclaimed Escape Vektor.
Aussie indie devs Nnooo recently released escapeVektor and critics everywhere have praised the game for its originality and cleverness. If you’d like to treat your Wii (and yourself) to a copy of the game, all we need is something original and clever from you — in a haiku.
Welcome to Show and Tell, a (relatively) new regular that gives local Australian indie developers the chance to show their latest work, whether its a finished game or a work in progress. Today we’re speaking to an indie studio that is no stranger to the WiiWare, DSi and iOS market. Bruce Thomson from Nnooo gave us a preview of what they’re working on now.
We’ve spoken to Nic Watt, Creative Director at Nnooo, before about Classification, but during his time at GDC Nic took the time to talk to ABC in the US about the R18+ issue.