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Developers Cubed: Nnooo

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3:00PM Yesterday | Alex Kidman

Gizmodo’s Developers Cubed series offers a behind the scenes look into Australia’s up and coming dev scene. This week: We chat with Nic from Sydney-based games developer Nnooo about why all development isn’t just iOS development and why it’s important to carve your own niche. More »


In Real Life

Into The Wild: Is There Hope For Australia’s Gaming Graduates?

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1:30PM December 6, 2011 | Mark Serrels

Last week Qantm College sent a whole new group of graduates into the real world, into a local industry racked with job losses and constant uncertainty. We caught up with two former students and spoke to Qantm themselves about their hopes and fears as the enter the brave new world of Australian games development. More »


News

NSW Government Announces Support For Halfbrick, Nnooo And Others

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11:30AM December 5, 2011 | Mark Serrels

The NSW government has just announced that it will be helping fund a new wave of digital content creations in Australia, utilising funds from the $3 million strong Interactive Media Fund. Among the recepients are Halfbrick, who are in the process of opening a new studio in Sydney, and Nnooo — the creators of the critically acclaimed Escape Vektor. More »


In Real Life

EscapeVektor Haiku Competition: Winners Inside!

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4:00PM October 21, 2011 | Mark Serrels

“Do a Haiku competition,” said Tracey.

“You’ve never had to judge a Haiku competition have you?” I said. “It’s hard!” More »


In Real Life

Show Us Your Haiku Skills, Win EscapeVektor

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3:30PM October 18, 2011 | Tracey Lien

Aussie indie devs Nnooo recently released escapeVektor and critics everywhere have praised the game for its originality and cleverness. If you’d like to treat your Wii (and yourself) to a copy of the game, all we need is something original and clever from you — in a haiku. More »


In Real Life

Show And Tell: Nnooo

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1:30PM September 15, 2011 | Tracey Lien

Welcome to Show and Tell, a (relatively) new regular that gives local Australian indie developers the chance to show their latest work, whether its a finished game or a work in progress. Today we’re speaking to an indie studio that is no stranger to the WiiWare, DSi and iOS market. Bruce Thomson from Nnooo gave us a preview of what they’re working on now. More »


In Real Life

An Audience With Nnooo: EscapeVektor, Spirit Hunters And Designing Games With Post-It Notes

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3:00PM July 7, 2011 | Mark Serrels

Australian-based developer Nnooo recently invited us to visit its studio, based in Pyrmont, Sydney, to talk game development, taking risks, and how to design a video game using Post-It notes. More »


News

US News Covers R18+ Debate

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9:30AM March 29, 2011 | Mark Serrels

We’ve spoken to Nic Watt, Creative Director at Nnooo, before about Classification, but during his time at GDC Nic took the time to talk to ABC in the US about the R18+ issue. More »


News

Lower Classification Fees To Help Indie Devs, Aussie Gamers

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11:00AM June 29, 2010 | David Wildgoose

Here in Australia we miss out on plenty of new releases on console download services. However, proposed new classification fees could mean we will no longer miss out. More »


News

First Aussie-Made DSiWare Title Has You Battling Giant Squids

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5:00PM March 13, 2009 | David Wildgoose

IGN AU has the first look at the first – certainly that we know of – Australian-developed title for the Nintendo DSi’s downloadable games service. From the awesomely-named NNOOO studio, it’s called Pop+ Solo and promises to be a bigger, better sequel to Pop, last year’s WiiWare puzzle game.

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