nnooo

An Open Letter To Andrew Stoner MP, Regarding Funding For Games In New South Wales

In December 2010 the NSW Interactive Media Fund was announced, which provided $1.5 million in grants to help grow the interactive media industry in NSW. That fund helped many local developers including Nnooo, who used the money to help bring their game escapeVektor to the 3DS and the PlayStation Vita. In this open letter to Andrew Stoner MP, NSW Minister for Trade and Investment, Nnooo’s Creative Director, Nic Watt, writes about the benefits of the Interactive Media Fund, how it helped Nnooo grow as a company, and why he thinks the fund should be renewed for another three years.


EscapeVektor Vita Slated For Jan 22nd in U.S., Canada, Mexico

Captain Vektor is trapped in a hostile computer, and it’s up to you to get him out – Pac-Man style. Sydney-based studio Nnooo, responsible for games like Pop and Spirit Hunters Inc, are bringing the retro-styled EscapeVektor to the Vita on January 22nd, after enjoying successful releases on Wiiware and 3DS, and those who get this “complete edition” will enjoy even more Vektoring.


How To Create Successful Independent Games

It might be iPhone 5 release day, but not every game developer wants to build for Apple’s small screens and restrictive rules. If you’re a budding game mogul, how can you choose the right platform, and how can you ensure your game actually gets noticed?


Nnooo All Set To Develop For The Wii U

I’m a big fan of Sydney based developer Nnooo. I really enjoyed its last game escapeVektor, and I’m looking forward to seeing what the team put together for the PS Vita. Now it has recently announced it has received approval from Nintendo to develop games for the Wii U. Since Nnooo is well known for utilising the unique aspects of consoles, it’ll be interesting to see what the team has in mind for the Wii U tablet.


Studio Start Up Tips From Nnooo

I’m a big fan of Nnooo, not just because it was started by two Scottish people, but mostly because the studio makes good games and is a great representation of the new wave of independent developers making great games in this country. In this case study over at IndieBits, Nnooo gets into the nuts and bolts of its success — this is good stuff.


Nnooo To Release escapeVektor For The PlayStation Vita And 3DS

I really enjoyed what I played of Nnooo’s escapeVektor, but never got round to buying it. Why? Well, mostly because I can’t remember the last time I bought anything on WiiWare. Now Nnooo has announced it will be releasing the game on both the PlayStation Vita and 3DS.


Developers Cubed: Nnooo

Gizmodo’s Developers Cubed series offers a behind the scenes look into Australia’s up and coming dev scene. This week: We chat with Nic from Sydney-based games developer Nnooo about why all development isn’t just iOS development and why it’s important to carve your own niche.


Into The Wild: Is There Hope For Australia’s Gaming Graduates?

Last week Qantm College sent a whole new group of graduates into the real world, into a local industry racked with job losses and constant uncertainty. We caught up with two former students and spoke to Qantm themselves about their hopes and fears as the enter the brave new world of Australian games development.


NSW Government Announces Support For Halfbrick, Nnooo And Others

The NSW government has just announced that it will be helping fund a new wave of digital content creations in Australia, utilising funds from the $3 million strong Interactive Media Fund. Among the recepients are Halfbrick, who are in the process of opening a new studio in Sydney, and Nnooo — the creators of the critically acclaimed Escape Vektor.


EscapeVektor Haiku Competition: Winners Inside!

“Do a Haiku competition,” said Tracey.

“You’ve never had to judge a Haiku competition have you?” I said. “It’s hard!”


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