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In December 2010 the NSW Interactive Media Fund was announced, which provided $1.5 million in grants to help grow the interactive media industry in NSW. That fund helped many local developers including Nnooo, who used the money to help bring their game escapeVektor to the 3DS and the PlayStation Vita. In this open letter to Andrew Stoner MP, NSW Minister for Trade and Investment, Nnooo’s Creative Director, Nic Watt, writes about the benefits of the Interactive Media Fund, how it helped Nnooo grow as a company, and why he thinks the fund should be renewed for another three years.
Captain Vektor is trapped in a hostile computer, and it’s up to you to get him out – Pac-Man style. Sydney-based studio Nnooo, responsible for games like Pop and Spirit Hunters Inc, are bringing the retro-styled EscapeVektor to the Vita on January 22nd, after enjoying successful releases on Wiiware and 3DS, and those who get this “complete edition” will enjoy even more Vektoring.
I’m a big fan of Sydney based developer Nnooo. I really enjoyed its last game escapeVektor, and I’m looking forward to seeing what the team put together for the PS Vita. Now it has recently announced it has received approval from Nintendo to develop games for the Wii U. Since Nnooo is well known for utilising the unique aspects of consoles, it’ll be interesting to see what the team has in mind for the Wii U tablet.
I’m a big fan of Nnooo, not just because it was started by two Scottish people, but mostly because the studio makes good games and is a great representation of the new wave of independent developers making great games in this country. In this case study over at IndieBits, Nnooo gets into the nuts and bolts of its success — this is good stuff.
I really enjoyed what I played of Nnooo’s escapeVektor, but never got round to buying it. Why? Well, mostly because I can’t remember the last time I bought anything on WiiWare. Now Nnooo has announced it will be releasing the game on both the PlayStation Vita and 3DS.
Gizmodo’s Developers Cubed series offers a behind the scenes look into Australia’s up and coming dev scene. This week: We chat with Nic from Sydney-based games developer Nnooo about why all development isn’t just iOS development and why it’s important to carve your own niche.
Last week Qantm College sent a whole new group of graduates into the real world, into a local industry racked with job losses and constant uncertainty. We caught up with two former students and spoke to Qantm themselves about their hopes and fears as the enter the brave new world of Australian games development.
The NSW government has just announced that it will be helping fund a new wave of digital content creations in Australia, utilising funds from the $3 million strong Interactive Media Fund. Among the recepients are Halfbrick, who are in the process of opening a new studio in Sydney, and Nnooo — the creators of the critically acclaimed Escape Vektor.