In Real Life

Studio Start Up Tips From Nnooo

Kotaku AU

I’m a big fan of Nnooo, not just because it was started by two Scottish people, but mostly because the studio makes good games and is a great representation of the new wave of independent developers making great games in this country. In this case study over at IndieBits, Nnooo gets into the nuts and bolts of its success — this is good stuff.


February 24, 2012
News

Nnooo To Release escapeVektor For The PlayStation Vita And 3DS

Kotaku AU

I really enjoyed what I played of Nnooo’s escapeVektor, but never got round to buying it. Why? Well, mostly because I can’t remember the last time I bought anything on WiiWare. Now Nnooo has announced it will be releasing the game on both the PlayStation Vita and 3DS.


February 9, 2012
Mobile

Developers Cubed: Nnooo

Kotaku AU

Gizmodo’s Developers Cubed series offers a behind the scenes look into Australia’s up and coming dev scene. This week: We chat with Nic from Sydney-based games developer Nnooo about why all development isn’t just iOS development and why it’s important to carve your own niche.


December 6, 2011
In Real Life

Into The Wild: Is There Hope For Australia’s Gaming Graduates?

Kotaku AU

Last week Qantm College sent a whole new group of graduates into the real world, into a local industry racked with job losses and constant uncertainty. We caught up with two former students and spoke to Qantm themselves about their hopes and fears as the enter the brave new world of Australian games development.


December 5, 2011
News

NSW Government Announces Support For Halfbrick, Nnooo And Others

Kotaku AU

The NSW government has just announced that it will be helping fund a new wave of digital content creations in Australia, utilising funds from the $3 million strong Interactive Media Fund. Among the recepients are Halfbrick, who are in the process of opening a new studio in Sydney, and Nnooo — the creators of the critically acclaimed Escape Vektor.


October 21, 2011
In Real Life

EscapeVektor Haiku Competition: Winners Inside!

Kotaku AU

“Do a Haiku competition,” said Tracey.

“You’ve never had to judge a Haiku competition have you?” I said. “It’s hard!”


October 18, 2011
In Real Life

Show Us Your Haiku Skills, Win EscapeVektor

Kotaku AU

Aussie indie devs Nnooo recently released escapeVektor and critics everywhere have praised the game for its originality and cleverness. If you’d like to treat your Wii (and yourself) to a copy of the game, all we need is something original and clever from you — in a haiku.


September 15, 2011
In Real Life

Show And Tell: Nnooo

Kotaku AU

Welcome to Show and Tell, a (relatively) new regular that gives local Australian indie developers the chance to show their latest work, whether its a finished game or a work in progress. Today we’re speaking to an indie studio that is no stranger to the WiiWare, DSi and iOS market. Bruce Thomson from Nnooo gave us a preview of what they’re working on now.


July 7, 2011
In Real Life

An Audience With Nnooo: EscapeVektor, Spirit Hunters And Designing Games With Post-It Notes

Kotaku AU

Australian-based developer Nnooo recently invited us to visit its studio, based in Pyrmont, Sydney, to talk game development, taking risks, and how to design a video game using Post-It notes.


March 29, 2011
News

US News Covers R18+ Debate

Kotaku AU

We’ve spoken to Nic Watt, Creative Director at Nnooo, before about Classification, but during his time at GDC Nic took the time to talk to ABC in the US about the R18+ issue.