The original Planetside was perhaps a little ahead of its time. A massively multiplayer FPS in a time when broadband was still finding its feet. Even so, it was magnificent by way of its ambition alone and as lag-stricken as it was (at least, for Australian players), I still remember it fondly — nothing quite beats carrying a pair of rocklet rifles and blowing the crap out of heavily-armed MAX.
Well, almost scratch. The designer starts off with the basic shapes but, from there, you’ll see it go from shaded blobs to coherent blocks, then to polygons before finally being finished off with all the small details. I can say, from experience, it’s pretty much exactly how artists go about creating in-game 3D assets.
The countdown has ended and Sony Online Entertainment has pulled back the curtain on Planetside 2, the sequel to the ambitious 2003 massively multiplayer online first-person shooter.