After all the kerfuffle regarding how EA and Visceral had dumbed down Dead Space 3, added cover, ruined the series, etc, I was pleasantly surprised during my hands on with the game earlier last week. It felt like Dead Space. It played like Dead Space. It looked like a polished, super pretty version of Dead Space. It had new elements -- you'd complain if it didn't -- but for the most part it felt completely familiar.
I guess it's just testament to the tendency of certain people to lose their minds over a headline, and let things spiral out of control. I won't write a full preview, but I'll just say this: if you enjoyed the first two Dead Space games, most likely you'll enjoy this one. Sadly, I didn't get the chance to play co-op, which I suspect is the main reason for the complaints, but considering what I seen of the single player game, most likely the co-op will be just as well managed.
Panic over, for me at least.
Anyway, that's not what I'm here to talk about. I'm here to talk about crafting, weapon crafting, as shown in the video above. During my demo the 'bench' -- the area where, in previous games, you upgraded weaponry -- was off limits. Each time I strolled in the general direction of the bench, the EA representative began sweating profusely. I wasn't allowed to check it out, lest she ripped the controller from my hands.
I'm going to guess that this video reveal is the reason why. In Dead Space 3 players are able to scavenge for parts, which can then be used to build newer, better weapons. Sounds interesting enough. I just hope players aren't able to exploit the mechanic. Horror games should really be about taking weapons away from the player, not empowering them. That's just my two cents at least.
Regardless, interesting concept.