Egosoft Reveals Ambitious, Free-Roaming Space Sim X4

While Cloud Imperium Games was showing off its facial capture tech for Star Citizen, Egosoft, another developer with a penchant for space sims, cracked the shell on X4, the mammoth sequel to X3 and X Rebirth.

On the surface, it sounds more evolutionary than revolutionary. Which is a good thing: it's pretty much exactly what fans are after.

For example, in X Rebirth you had a limited ability to move around your ship and space stations. In X4, this has been expanded on:

A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.

Image: Egosoft

The X franchise has always had a focus on building fleets and economic empires over time and the new game is no different:

Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations ... For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.

Image: Egosoft

Players will also be able to select various starting conditions to tailor the initial course of each game:

In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever.

Image: Egosoft

It sounds ambitious, but then, Egosoft has been working on X4 for years and does have a proven track record. I think the biggest concern will be bugs and polish, issues that marred the release of X Rebirth for a long time.

X4 [Egosoft]


Comments

    After the total failure at release that X-Rebirth was, -50 chance of a pre-order. Wait for long term reviews.

    After the last one I have no faith in the devs. It was a horrible mess of half ideas with poor execution.

      i dont understand how one massive failure of a game can cause you to loose faith in a developer, especialy one with a small a studio. Due you also have no faith in Rocksteady games and Ubisoft after the complete and total fuck ups that were Unity and Arkham Knight which had support drop?

      Look I get that Rebirth sucked and extreme amount of arse, but im not about to write of Egosoft from ever making a good X game again

    seriously please do some research, Robert Space Industries is not making Star Citizen/SQ42, its a fictional company within the game. Cloud Imperium games is making Star Citizen/SQ42.

    @kolreth Yes, because not currently working on a programing project means that I can't be objective about a game that diverged hard from what made its predecessors good and ran like hot shit.

    Last edited 27/08/17 3:47 pm

      I think you have misunderstood me. When you went up to a potential hireling in Rebirth, you could ask them questions, and the one related to what they were good at was a terribly delivered "Show me your skills, please". It was horribly jarring and made no sense in context, and you'd hear it hundreds of times. The best bit was their skill levels were hidden until they had to use them in combat. One of the things people bitched about in the X forums at release, until they added the ability to talk to them via a menu at the docking bay.

    Not interested until they fix the archaic interface. How hard is it to add a proper RTS-style map? It's by far the worst aspect of the X games - endless nested menus based on the original X game. At least Rebirth tried to fix it... and failed by introducing an equally awful UI.

    Are they sticking with their stupid replacement names for Hours, Minutes, and Seconds?

      Really? Thats your grip? You don't like that aliens use different words for time? Like, that's WHY there used. There not Terran, or Human in origin.

      they havent done that since Terran Conflict. While characters and the story might use their made up time units, all mission timers were in our standard time units.

    I was so hopeful for Rebirth and then so disappointed. I loved Reunion and Terran conflict. Still playing them. I have spent so many hours of my life stuck in traffic on freeways that even the thought of being on a freeway in a game turns my stomach. Not to mention who would want to on a ship called the Skunk. It sounds like a trash hauling ship. And I missed pirating ships and flying them away. I love a good story line with a female character with a little attitude like in Reunion. I have high hope again for X4. Please don't disappoint me.

    I have faith in this. Yeah, I heard that Rebirth was horrible, however, I feel that X3 Terran conflict is a more complex and complete game than the current big space sims that were made with much more modern technology. So, I know that these guys can pull this off. That doesn't mean they will and I will definitely wait for reviews and final game footage. I will admit that it is still hard to contain my hype for this.

Join the discussion!