The Xbox One X Vs The PS4 Pro In Shadow Of War

We're not far away from the release of the Xbox One X. And if you want to get an idea of how that extra power might be deployed in games, compared to what the PS4 Pro can do, here's Shadow of War with a handy example.

According to Digital Foundry, the maximum resolution you can get via the "favour quality" setting in Middle-earth: Shadow of War on the Xbox One X is a fixed 3520x1980. If you want true 4K, you can change the setting to "favour resolution" and disable the dynamic resolution, which will lock the Xbox One X to playing in 4K.

That's more than what the PS4 Pro holds at for the most part. Right now, the game plays at a native res of 1620p, although there's some glaring differences in texture quality when Talion stands alongside, say, a wall.

It's worth noting that the resolution/quality options were present in the PS4 Pro version of Shadow of War. But what's already telling is the advantage the extra memory gives the Xbox One X.

As more users adopt 4K TVs, more and more games will be cramming higher quality textures into the console builds of their games. And as they do that, the difference between the PS4 Pro and the Xbox One X is only going to get more stark.

WATCH MORE: Xbox News


Comments

    The most exciting feature for me is that it uses the extra RAM to load games much faster, my original Xbox One takes ages to load games and apparently the PS4 doesn't have that problem?

      I found it still does - Though it is better than the Xbox One, the PS4 Pro doesn't exactly shine when it comes to load times.

      And before anyone interprets this as "fanboyism" - I game everywhere and hold no allegiances. I just love games in general; from a forward thinking perspective, I think Microsoft is making the right move with the Xbox One X, considering the new wave of tech that's hitting store shelves in terms of visual fidelity output capability. As the 4k displays (tv's/monitors) drop in price as the tech becomes more ubiquitous, console gamers will without a doubt own a 4k capable display, so why not have the hardware options available to those consumers?

      PS4 Pro hit shelves just a liiiiiiiiiiiiiiiiiiiiitle too early, I think. Had they (Sony) waited even just a year and gave it a tad more horsepower, it could've stood shoulder to shoulder with the X and gamers the world over would be happier for it.

      But hey - That's just one dude's opinion.

        Doesn't sound like fanboyism to me!

        I think you're right, I wasn't impressed with the PS4 pro, it doesn't even play 4k blue rays does it? Seemed more like a minor update whereas the One X seems substantial.

        I can't see myself upgrading my Xbox One, I've had it less than two years. If I didn't have any console I'd get the One X as I don't care about the PS exclusive games enough and I think the Xbox is the better console.

        Sony launched PS4 Pro at the right time for PSVR .

          I have a PS4 Pro and PSVR, you have to unplug the PSVR passthrough box or you can't get HDR on the Pro. Unless you buy the new minor revision of the PSVR (because they changed the cables so you can't just replace the passthrough box), you can't have a HDR compatible PS4 Pro and PSVR at the same time. The 4K also keeps blanking out the screen on Samsung TV's for up to 10 seconds at a time.
          PS4 Pro is a rushed heap of crap. I hope the One X supports 4K properly.

            Hi there! I just wanted to tell you that finally!, you're the first guy who mentions those screen black out's on my pro, on a Samsung MU6300 55', before I just thought my TV was faulty and was about to get a refund, but it's the pro ain't it?

        Well, there's no reason Sony couldn't release a third iteration of the PS4 that leap-frogs the Xbox One X. And Microsoft could release another Xbox One iteration.

        Releasing a year later would have meant a year fewer sales, and a year of Microsoft being able to say their console did 4K and Sony's didn't.

      Don't know if this still true (I hope not) but the main reason the early model XBones were slow to load is because it used SATA2 for its hard drive.

      PS4 uses SATA3 so can load data on the hard drive faster.

      I think the newer models (especially the 4K versions) uses SATA3 I've basically given up on XBone and have decided that the PS4 and Switch would be my last consoles.

      Not going PC gaming, I'm just tired that gaming is now being driven by hardware and not games.

        Sata 2 vs sata 3 makes almost no difference on the ps4 (check out the digital foundry video on it), as both ps4 machines still use a 5400 rpm hdd. In fact you can improve your load times by getting a 7200 rpm external hdd and plugging it in with USB (or a ssd).

        Sata 3 is kinda a useless update for spindle hard drives. Load times will always be shit on both Sony and MS consoles when using laptop 5400 rpm hard drives regardless of link speed (sata 2 is faster than these hdd can read/write).

        No. No mechanical disk can come close to saturating the 3Gbps that the SATA2 interface provides, never mind the 6Gbps that SATA3 provides (save for whatever data is already in the cache). That is purely SSD territory (and some are much much faster, hence the newer interfaces that leave SATA behind completely).

        If it loads slowly, it's because it has a slow mechanical disk (likely 5400rpm), rather than due to the version of SATA.

        SATA2 internal drive was apparently over the USB bus too instead of using native sata which made it even slower, but both consoles are ridiculously slow when loading from internal. Budget 5400rpm notebook drives with small caches. They could have increased the performance drastically by using a hybrid drive or at least a 7200rpm sata3 model, but they both cut corners to reduce costs.
        The Xbox one x uses a sata3 drive with some custom modifications that apparently make it perform much faster than either console, but honestly an external ssd is the way to go.

        Partly a follow up to @matt1234 but mostly to correct my prior post.

        I honestly though that the PS4 uses SATA3 but a quick check on Google shows that the PS4 also uses SATA2.

        Yet, games install quicker and there is even background caching/installation that are (in a word) optimal.

        It really must be the USB bus matt1234 has pointed out, assuming it is true.

    Do not venture into the comments section of a Digital Foundry video.

      The fanboi wars are real; I was stuck on the beaches of the Tekken 7 incursion, noobs attacking each other left and right with no chill.

      One of the bloodiest days of the great war.

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