Command and Conquer: Rivals, out yesterday, takes the beloved real-time strategy series into the controversial world of free-to-play mobile games, which tend to be fuelled by loot boxes and microtransactions. This game is, too, and it goes to absolutely zero lengths to mask that. Worst of all, the game’s still fun despite those things, making it all the more bittersweet that it is inextricably hitched to some pay-to-win mechanics.
Tagged With loot boxes
The Australian Senate inquiry into micro-transactions heard a call for "serious consideration" to restrict games with loot boxes to "players of legal gambling age" yesterday. The authors of a large scale study presented their findings, strongly supporting a previous study that claimed loot boxes were psychologically akin to gambling.
With just under a month until the Senate inquiry into "gaming microtransactions for chance-based items" - loot boxes and such - reports back, more submissions to the inquiry have been made public. Two of those submissions have come from the Victorian Minister for Gaming and Liquor Regulation, as well as the NSW Government's deputy secretary of Liquor, Gaming and Racing, and both submissions are encouraging an update to the classification guidelines to recognise loot boxes.
As the furore over loot boxes has spilled into the legislative arena, it's also exposed the reality that every state and territory looks at the issue differently. The Department of Industry's Liquor & Gaming is the relevant body in New South Wales -- and while they don't believe that loot boxes principally fall under the definition of gambling, that doesn't mean they don't have concerns.
A couple of weeks back I was tooling around the Blue Mountains in a Tesla Model S in order to test out the latest features of Autopilot. As a first-time Tesla driver, I had never been privy to the accompanying app, or the treasure box that glinted at me from the top-right. In fact, I didn't even notice it first. I was firmly distracted by the ability to honk the horn from inside my living room.
But it the beckoning glint did eventually catch my eye. Curious, I tapped, excited to see what awaited me. And that's when I discovered that Tesla has loot boxes.
There’s finally a new Star Ocean game after 2016's barebones Star Ocean: Integrity and Faithlessness. Unfortunately, free-to-play Star Ocean: Anamnesis, the latest entry, is only on smartphones, and a gacha game to boot.
The first of those would be forgivable if not for the second, but as a slot machine for collecting characters from Star Oceans past it turns the series’ once absurd fusion of medieval fantasy and Star Trek sci-fi into something that just feels mundane.
The Australian Senate voted to conduct an inquiry into whether purchasable random rewards in video games (known colloquially as loot boxes) constitute a form of gambling and whether they are appropriate for younger players.
Our recent paper, which was cited in the senate motion, explores exactly these questions.
Pay-to-win games are garbage. Loot boxes are passe. Cosmetics are cute, but not a great incentive to keep playing. Game publishers have cycled through a bevy of monetisation gimmicks aimed at keeping gamers putting cash into their games, some more successful than others. Now, more and more of them seem to be coalescing around a new idea - the "battle pass".