Super Meat Boy designer Tommy Refenes knew that the name Forever was cursed territory in video games. Originally, he wanted to give the sequel to his pioneering tough-as-nails indie platformer a different title: Super Meat Boy ∞, pronounced “Super Meat Boy Infinity.” He decided, though, that it’d have been too…
Now you can get the top stories from Kotaku delivered to your inbox. Enter your email below.
By subscribing you agree to our Terms of Use and Privacy Policy.