It’s strange watching the games of your childhood given a fresh coat of paint and reimagined into something new. Sometimes they turn out as good (or better) and other times… well, let’s not talk about them here. XCOM is a series that landed in the former category, but what was it about the franchise that made it good reboot material? Perhaps a history lesson will help.
Over on the YouTube channel “LORE”, Michael Hogman has a quick — as in a minute-and-a-half quick — rundown of XCOM’s beginnings, starting with the incredibly awesome progenitor Laser Squad from the father of XCOM, Julian Gollop, to the more recent incarnations.
In between it all is Microprose, which took Gollop on-board and helped develop XCOM’s pedigree as the best in strategy and turn-based tactical games. It’s a mix that could have easily exploded into a complicated, unplayable mess, but Gollop and Microprose made it work and here we are today, with very fond memories of UFO: Enemy Unknown and Terror from the Deep.
That said, I had a lot of fun with Apocalypse too, despite it being poorly received. I still think about firing it up from time to time…
XCOM: Cancellation Unknown | Development LORE | Hogmanlolz | The Making of XCOM [YouTube]
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