Most pop-culture apocalypses crank up the volume, right? Whether it’s alien invasions or natural disasters, the end of civilisation as we know it tends usher in a whole lot of noise pollution. So, the palpable silence left by mankind’s near-extinction happens so quietly is one of the best things about The Massive.
If you’re here in this programming block, you might be a lapsed comics reader, trying to find a way back to the JLA Satellite. Or you might someone killing time until you pick up your weekly pull list. Or maybe you’ve said goodbye to dozens of longboxes to embrace the promise of digital comics. Whichever it is, you’re still interested in the good stuff.
Comic books become TV shows that turn into movies that get spun off into games. Or the whole thing happens in reverse. Ideas from all these media feed off of each other — or they should. Source Material will take an occasional look at how elements from great comics, games, movies or TV shows show up in other forms of entertainment or, in some cases, how we want them to.
The Portal games have been beautiful, haven’t they? The first one presented a simple, clean aesthetic that worked as a great backdrop to the clever gameplay and snarky humour of Chell’s battle of wits against GLaDOS. Then, last year, Portal 2 took Aperture Science’s glistening white test chambers and destroyed them, letting players roam through the innards of Cave Johnson’s company. And lo, it was glorious.
If you’re here in the Panel Discussion programming block, you might be a lapsed comics reader, trying to find a way back to the JLA Satellite. Or you might someone killing time until you pick up your weekly Wednesday pull list. Or maybe you’ve said goodbye to dozens of longboxes to embrace the promise of digital comics. Whichever it is, you’re still interested in the good stuff.
If you’re here in the Panel Discussion programming block, you might be a lapsed comics reader, trying to find a way back to the JLA Satellite. Or you might someone killing time until you pick up your weekly Wednesday pull list. Or maybe you’ve said goodbye to dozens of longboxes to embrace the promise of digital comics. Whichever it is, you’re still interested in the good stuff.
If you’re here in the Panel Discussion programming block, you might be a lapsed comics reader, trying to find a way back to the JLA Satellite. Or you might someone killing time until you pick up your weekly Wednesday pull list. Or maybe you’ve said goodbye to dozens of longboxes to embrace the promise of digital comics. Whichever it is, you’re still interested in the good stuff.
At the end of the first Prototype, the island of Manhattan suffered tons of property damage after hoodie-wearing protagonist Alex Mercer completed his quest to dish out viral justice. From what we’ve seen of Prototype 2, the city’s become NYZ, a massive hot zone seething with poor, Blacklight virus-infected citizens that new hero James Heller needs to hunt down. So what happened between then and now?
Thanks to previous mini-series, Mass Effect fans have been able to learn more about characters like The Illusive Man and Aria T’Loak. Now the fauxhawked soldier who’ll be running alongside your Commander Shepard gets the spotlight in the first issue of the new Mass Effect: Homeworlds series. You can take an exclusive look at issue one’s covers in the images above. Written by Mass Effect 3 lead writer Mac Walters, each instalment of Homeworlds will focus on one of the main characters of the game. You can look for Mass Effect: Homeworlds to hit comics shops and digital storefronts this April.