It’s not the most obvious way to market a game (especially since it can’t really mention Borderlands 2), but where Gearbox (or its British PR helpers) miss out on conspicuousness they more than make up for with wardrobe authenticity.
Borderlands Commercial Leads To Fake 1989 Violence
Comments
7 responses to “Borderlands Commercial Leads To Fake 1989 Violence”
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Martin
Luke your article does not explain ANYTHING. In fact this game exists it is a 16 bit demake – available to play online. Great journalism skills.
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KingNeilo
Martin use your mind and your thoughts, you’ll get there. Unless you want this big newsfeed spoon
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