Source: The PS4 Will Be Out This November, And You’ll Be Able To Control It With Your Phone

Source: The PS4 Will Be Out This November, And You’ll Be Able To Control It With Your Phone

A reliable Kotaku source has informed us that the PlayStation 4, codenamed Orbis, will be out this November in the United States.

Our source — the same reliable source who back in early 2012 told us the codename for Sony’s next console and the codename for Microsoft’s next console — tells us that there are two models planned for the new machine, and that pricing won’t be announced until later this year, possibly around E3. The current plan, our source says, is to release them at $US429 and $US529, but that could change.

Although nothing is confirmed just yet, as we get closer and closer to the release of Orbis, which Sony is expected to officially announce during an event in New York City tomorrow night, we continue to hear more details about what will ship with the new hardware. Back in January, we learned about the PS4’s new controller, which has a small touchpad in the centre, and the fancy new user account system that will allow multiple people to log into one console at the same time.

New information revealed by our source suggests that on top of all that, you’ll also be able to control the PS4 remotely from your tablet or smartphone. You’ll be able to use a mobile device to chat with your PS4 friends or buy games which are then automatically downloaded to your machine, our source says.

Orbis is also following the path first set by Xbox Live: our source says “most” of the PS4’s online features will require a premium subscription to use. Sony’s new online service will be called PlayStation World, our source says, replacing PlayStation Plus.

(No word on whether that’s related to PlayStation Cloud, domains for which Sony registered on Friday. We couldn’t find any domains or trademarks registered for PlayStation World.)

Some other tidbits: our source says that every PS4 will come with a PlayStation Eye; that a new spectating feature will let you watch other friends play games from your console’s dashboard, even when you don’t own the game they’re playing; and that the console will support local network play via Vita.

Also via our source, some new photos of a PS4 prototype controller, which match up with other photos that we’ve seen and verified. One is above. The other:


Current photos of the PS4 controller are inconsistent with some of the information we’ve received. For example, we’ve seen Orbis documentation that details a “share” button, and Edge magazine corroborated that not long after we reported it, saying that the controller’s share button will record gameplay and allow you to share it online.

This controller doesn’t seem to have a share button at all, although it’s possible that the functionality has been wrapped into the all-purpose PlayStation button, which is a carryover from the PS3’s DualShock controller.

Pictures of the prototype controller also match up with what we’ve reported about the touch pad and LED light, which you can see on the controller’s back in the photos we’ve received.

We’ve reached out to Sony for comment and will update should they get back to us. Sony is expected to announce their new console tomorrow night at an event in New York City. Kotaku will be there reporting news as it happens.


    • Just curious, have you held a 360 controller?… The ergonomics alone make it a far more comfortable controller for long term use. (yes, it’s a little heavy though)… I wish I could connect my 360 controllers to my PS3.

      • Yeah, I could just never get over the two sticks being in the position they are in. For my hands, the PS controller has always been a far better fit. I DO like the heaviness of it though, that’s one of the things I hated about the launch PS3 controllers, they were far too light. The DS3 made up for that slightly.

        • The thumbs sticks are too low, it’s playable but i get aching thumb-joints after more than 30 minutes from having my thumbs strained out and down…. and i’m saying this as a guy with tiny hands!

          It me the 360 controller is the best controller i’ve ever used, fits well in the hands and is very durable (unlike the console itself). I actually just had a button on one of my original controllers start playing up, it’s the first problem i’ve had with a controller in 7+ years and 1000’s of hours.

          • I like the new controller, it doesn’t look cheap, it’s Japanese (probably made and assembled in Japanese village near the foot of Mt Fuji, assemble from the soft delicate hands of beautiful Japanese workers) and has lots of new features.
            People mite complain but people who grew up playing Playstation for 15 years (like me) like the Playstation to be traditional. I sound like old geezer now after typing this.

          • The fact is, the dualshock thumb sticks were placed where they would fit, not where they should be to match the actual use of a game pad and the shape of the human hand. There is a reason the 360, wii u pro and dreamcast pads all look alike: they are based on ergonomic research. The dual shock is not.

            I realise that there are people who prefer the playstation pad. Although I think that in some cases people might have hand sizes that better suit the dual shock, in most cases its psychological. Not in an arbitrary way, but rather that your muscle memory has become accustomed to the dual shock layout. I’d actually suggest to those people that they consider training themselves to get used to the 360 pad, because its better for your wrists (particularly the left wrist) and thumbs (though it may not seem like it initially). I actually use a wired 360 pad on the PS3.

            Note, there is an exception to all of this: the dual shock has a better d-pd placement. If you play a lot of fighting games, its worth considering the dual shock.

          • Yep.

            Remember, Sony was making the SNES CD before Nintendo cancelled the contract at the last minute.

            Sony said fuck you and made the Playstation. So of course they took the SNES pad and added handles. The problem is, it’s not 1995 anymore. Sony should have been employing some legitimate ergonomic research into their controller design. Nintendo themselves moved on from the SNES pad design after the SNES was done.

            I’d be happy with both sticks sitting up top a la the WiiU gamepad/Pro controller as opposed to what we have now. I fin d a lot of people who prefer the dualshock only do because it’s all they know as opposed ot actually trying out other controllers and being open to change.

            It’s a very archaic design and I would have hoped Sony would have the balls to change after almost 20 years.

            I’m glad they changed the triggers, but that’s not exactly ground breaking since all they did was correct one of the biggest controller design fuck ups of all time.

          • I don’t particularly like using the Dual Shock controller, it always takes me a while to get used to using one again so I tend to avoid it, but I don’t think it’s important enough to blast Sony for not changing it. The Dual Shock controller works just fine and they decided to make the original Dual Shock design a part of the brand itself.
            From a marketing point of view it makes sense but beyond that I actually like the idea of an iconic controller for a brand. Sort of like how the GameBoy kept the same basic design from original to GBC.

            That said this new design has put too much on the old one so it loses almost all of that charm.

          • If ‘ergonomic research’ makes for a better human input device, why is the keyboards and mouse exactly the same as they were 30 years ago. We should have seen a natural evolution towards split keyboards with a trackball mouse.

            To be honest, the Xbox controller is only comfortable on the hand buy not the fingers, which is where we should mostly concerned as that’s where muscle damage can occur. The PS3 controller keeps your thumbs in a hook position where as the Xbox controller keeps your thumbs flat, the difference is the dualshock gives you leverage. The same principal applies for the proper position of using a keyboard.

          • Keyboards and mice have changed extensively over the last thirty years (though mice were developed with ergonomics in mind to begin with). Mice are now contoured to the human hand, use lasers so they have less drag, and have added buttons where the fingers naturally rest. Split keyboards were also based on ergonomic research, but they never made it big because people didn’t want to re-learn to type (this is why DVORAK never took off).

            Everything your saying about the controller design is wrong. If you want an easy example, relax your hands and look where your fingers naturally rest. Your thumb will be positioned a lot closer to the position of the left thumb stick on the 360/wii u/dreamcast. Your index fingers will rest closer to the triggers. The reason the right stick is offset is so that your right thumb rests somewhere between the stick and the buttons.

            The PS3 pad places the sticks at the extreme of your thumb movements. The triggers are too high and they don’t provide anywhere to rest your fingers – this actually reduces leverage.

            The fact is that the dualshock hasn’t considered ergonomics since it was first developed.

      • The MW3 controller for the PS3 has alot of similarities to the Xbox 360’s however I’m unsure how well it stacks up.

        • There is one available for the wireless controller too. XCM Cross Battle Adapter 2,2. I have the wired converter. Works well.

      • Agreed, 360 controllers are the best I’ve ever used except for the D-Pad. That’s the only part of the 360 controller I hate. I have a PS3, but I don’t play it much purely because of the controller. It’s too small and I don’t like the triggers.

      • Did you ever play GTA: SA on Xbox?

        When driving, you had to look out the window using the black or white button, it was practically impossible to do this on the Xbox controller while continuing to drive and also shoot.

        Other than that, I’ve had no problems with the xbox/360 controller but I do prefer the PSDS controller.

      • Oh snap, that version I like. It’s that big chunk ‘Move’ like thing on the top that I do not like. Ruins the shape of the controller.

      • Sadly, that’s a concept mockup that was made after the controller specs that got leaked… You can see ‘SIXAXIS’ and the PS3 charging\controller indicator lights on the back, plus the touch area is taken from the back of a Vita. Personally, I’d prefer a small LED touchscreen to be implemented in that area rather than just a touchpad – it would open things up for context sensitive usage ala Wii U…

    • I did like the PS1 controller, but hands down the GameCube’s controller to this day is still the most comfortable thing ive ever used. Just melted into my hands!

      360’s and then the Wii U controller come next.. both feel rather comfortable to use.

  • Yay for subscription fees! When this comes out I’ll getting my first ps3 and buying a collection of exclusives from UK eBay 😀

  • our source says “most” of the PS4′s online features will require a premium subscription to use

    I’ve got to be honest: I think this is a bad move, and I don’t even use most of the online stuff that my PS3 can do. (I’m not really one for online multi-player.) Whenever I’ve seen people compare the PS3 and the 360, the free online stuff has always been considered a big selling point in the console’s favour. I’m sure it can’t be cheap to run that stuff for no money, but…

    I guess it depends on two things – which features are included in that “most”, and what sort of price they’re looking at charging. I’m sure they’ve thought it through, but I don’t know that it’s the best idea.

    • Except the PSN’s online features are cheap and clunky at best. It lacks features that have been part of Xbox Live for years. Like voice chat with other users outside games? WTF SONY! Free online play was never a selling point for me. It was the exlcusives. I think people just say that because they get their poopie pants on that they have to pay for online play. But really, the Xbox Live experience is superior to anything and that includes jumping onboard the steam boat.

      The party system and switching between party chat and in-game chat on the Xbox is freaking fantastic.

      I’m OK paying for online features, I think it is a fantastic idea as long as the money goes to constantly improving the online service – something that Microsoft actually does.

      • Paying for live doesn’t really explain the differences you refer to. Particularly the voice chat, which I thought was due to the hardware.

        • yeah Sony couldn’t get Cross Game Chat due to hardware limitations….Personally I find voice chat annoying espcially in game….I think it’s because you have to constantly listen to 10-13 year olds being racist and all that

      • I think they’ll do it because Microsoft have shown that it’s not a hindrance to sales… and it’s money for jam.

  • hi there yeah you can use touch screen phones as controlers like ps3 with ps vita xbox 360 with smart glass and wii u game pad

  • $529 pricetag in the US is probably gonna mean a $600 or $650 pricetag here, and I’d imagine the subscription being $60-$70/year if it’s gonna be like XBL. Sony have a bad track record when it comes to price gouging here. Compare this to the Wii U having a price as low as $380 at times, free online and a solid line-up by the time PS4 will hit, and it doesn’t look good. The PS4 looks far too expensive in comparison.

      • Yeah – but what are you getting for it? I mean, its basically paying for infrastructure that should be factored into the cost of the games already (like literally every other on-line service).

          • The dissection is irrlevant – Sony and MS provide infrastructure for other online services, but the servers have always been provided by the developers. Again, what are they charging for? To sell us games and TV shows?

          • It’s completely relevant. MS & Sony Computer Entertainments money is made through software sales. That’s a common fact.
            It’s exactly the same as an annual magazine subscription – and they have been around for decades.

  • “PS4 will be fourteen dollars at launch, comes with a lifetime supply of kittens and will love you in ways a real person never will.”
    Yaaaay! PS4 confirmed as best console ever!

    “PS4 may also charge a premium subscription for online services.”
    Er, well, I’m sure that’s all just rumours and speculation…

  • I’m honestly not trying to stir the pot here, but I never understood why people specifically prefer the positioning of the sticks on the 360 controller, are your hands not symmetrical?

    Don’t get me wrong, I like both controllers. I just never understood the preference of the one up/one down stick layout 🙂

    • The left hand stick being primarily used for movement, you get a faster range of movement having your hand/thumb in that position because your grip is looser. The positioning of the right stick enforces a tighter grip which is better for precise aiming.

      When you have both sticks in the lower/inside position such as on the Dualshock3, both feel very loose to me, and the sticks are set so near to each other that it just feels very crowded. I don’t feel comfortable with my hands folded in so close when at rest.

      • I always found the xbox configuration too crowded with my thumb getting mashed up into my forefinger to obtain full motion, where with the PS controller full range was always available

        • I can see the issue you’re referring to, but it’s not something that’s personally affected me.

          I suppose it depends which controller you’re more practised with, though as someone who preferred the PS2 for years before getting an XBox, I found it a lot easier to transition to the XBox S controller than I have subsequently found it to go back to the Dualshock3.

      • It feels like the layout was built under the idea that two stick remote control car style was going to be the way standard way of controlling a 3D game. So you’ve sort of got your 3D controller, which is two sticks and shoulder pads, then you’ve got the traditional controller on top of it, and they hadn’t really anticipated that the norm would be using both sticks and buttons at the same time. I dunno, sort of like a hybrid controller that didn’t realise it was a hybrid.

      • That makes no sense, since you are always biased towards one hand: left handed or right handed, therefore your grip strength will balance out. On top of that the Xbox controller has a weird resistance to it, which completely nullifies any ‘looser’ or ‘tighter’ control setup.

  • I don’t mind the slightly chunky looking PS4 controller displayed in the banner.
    The light-bar seems unnecessary, unless it would replace SixAxis.

    Regardless, I’m excited for the real announcements.

  • Did anyone see on Twitter last night that ‘SuperDAE’ (who has provided extensive details about next gen consoles to Kotaku) was raided by the police last night? He was also selling a ‘Durango’ on Ebay very recently….

  • I’ve never had any issue with the ps controllers. I’m used to them and they feel comfortable. That said I can pick up a 360 controller and my only issue being the size.

    Friends who have a 360 and use my ps3 controllers always complain about their thumbs sliding off the sticks and the controller feeling small.

    • Yeah true dat, I enjoy the Playstation controllers because they’re lite, look nice because of their semtrical design, traditional and being using it for 15 years my hands are use to it.
      Xb360 controllers to me are heavy and bulky.
      When I use the PS controllers both of my hands are semtrical while using XB360s my left thumb is close and right thumb is more open/wider.
      To me I like semtrical, traditional design but this is my opinion and my liking.

  • Looks great! The controller is wider, the grips are thicker and the Analog sticks are placed closer to thumb-placement. Very interested in seeing the final build.

  • Can’t wait for Sony to show off real time gameplay footage only to have it look nothing like it when it’s released! Remember killzone?

  • I think we can all agree that the N64 was the supreme controller and all others bow down to it. I think they were onto something when they realised one day people would have a 3rd hand could utilise it fully.

  • You’ll be able to use a mobile device to chat with your PS4 friends or buy games which are then automatically downloaded to your machine, our source says.

    This seems to go with the SEN Store they started not too long ago. Apparently since that became available, purchases have gone up 30%

  • I feel like im the only one who doesnt really care about the controller… when im playing a game im usually to busy focussing on the game and having fun to care where my fingers are.

  • You can control the PS4 with a phone?

    Oh hey rather pointless gimmick Smartglass why were you the centre of attention at E3 again?

  • PS controller has been the same for like 17 years and suddenly people find the PS3 controller to be uncomfortable. PlayStation wouldn’t have sold couple of 100 millions if the controllers were bad. xbox fans are funny at times

  • DAMN looks cheap….. i expected hologrophic/virtual stuff…. and they come with some cheaper and worse looking controller than the one we got now…..

  • Xbox can never be as good as playstatio. If online was free like it is on playstation than i would like Xbox alot more than i do now

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