Total War: Warhammer 2’s New Sandbox Mode Promises Some Of The Most Insane Battles You Will Ever Play

Total War: Warhammer 2’s New Sandbox Mode Promises Some Of The Most Insane Battles You Will Ever Play

If you’ve played any of Creative Assembly’s Total War games, you’ve certainly seen your fair share of massive battles. But they’re always limited by internal caps so the strategy is manageable and well, your PC doesn’t explode. The developers are taking the gloves off with the introduction of a new game mode, called “The Laboratory”, which will allow you to do utterly, utterly mad things within Total War: Warhammer 2.

Come December 14, you’ll be able to access the new mode under a menu option called “Battles”. According to CA’s Michael Whelan, it’s intentionally designed to push your PC to its limits, so much so that older systems might even crash under the strain:

While all players will be able to play in The Laboratory, it is entirely free of any minimum or recommended specification guidance. As a result, sliders that effect GPU or CPU performance can easily override your main performance settings unless you have a very high-powered PC … This is intentional and very much the point of The Laboratory!

The mode will offer a bunch of settings you can tweak to boost the, uh, absurdity of skirmishes. Here’s complete list for your perusal:

Unit Size – Increase the number of soldiers per unit and single units’ health
Winds of Magic – Increase the availability of Winds of Magic for spellcasting
Explosions – Increase the size of explosion and vortex spells
Vigour Cost Reduction – Make units stay fresh for longer
Reload Time – Reduce the amount of time it takes to reload ranged weapons
Ammunition – Increase the total amount of shots per ranged unit
Projectile Penetration – Increase the distance projectiles can travel through enemies
Gravity – Decrease the effect of Gravity on units who are knocked into the air
Ability Radius – Increase the effect radius of abilities
Ability Recharge Reduction – Reduces recharge time on abilities
Charge Duration – Increase the duration of time it takes for charge bonus to fade away
Entity Scale – Increase or decrease the size of single unit entities like Lords and Monsters

So, yeah, you could easily cut reload times and have automatic crossbows, or reduce gravity so units fly into orbit when hit. Plenty of opportunities for lunacy, you just have to get creative folks!

The Laboratory FAQ [Total War]

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