Next Big Cyberpunk 2077 Patch Will Fix Cops And Cars

Next Big Cyberpunk 2077 Patch Will Fix Cops And Cars
Image: CD Projekt Red

CD Projekt Red released a weird update on Cyberpunk 2077‘s next big patch today including a brief explanation of changes coming to how its open world works delivered by an in-universe news broadcaster. *Sigh*.

You can listen to Night City news anchor Gillean Jordan cryptically tease these changes in a series of videos which show them in action, but here are some of the major bullet points for patch 1.2:

  • Fewer cops randomly spawning directly behind you the second you put a toe out of line.
  • Adjustments to speed and steering to make driving easier, including a sensitivity slider.
  • Tweaks to make cars control better even when the framerate dips.
  • A new “Unstuck feature” that activates when you accelerate but don’t move (because you’re stuck on something or have encountered some other strange Nigh City anomaly).
  • The option to turn off double-tapping the movement key to dodge.
  • More options for WASD bindings on keyboard.

And…that’s it. For now at least. Patch 1.2 is supposed to fix a lot of underlying performance issues with the game as well, especially on consoles where it’s still hard to recommend playing Cyberpunk 2077 unless you’re on next-gen hardware.

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Still, a lot of the above fixes will address long-running complaints players have had about Cyberpunk 2077‘s open world separate from glitches and suboptimal performance. Cops swarming players out of nowhere has been a big one. It’s basically Grand Theft Auto’s lawless metre on overdrive, and makes trying to be an actual cyberpunk simply not much fun. The driving could also be a mess, even if it led to some supremely weird and entertaining moments.

Cyberpunk 2077 got its first major patch in January, but hasn’t received much in the way of updates since. There’s no word yet on when 1.2 will drop either. CD Projekt Red had previously announced it would be delayed following a cyber-attack at the company, but didn’t say until when. For now, the game remains unavailable on the PlayStation Store since Sony originally pulled it a week after release because of the various problems players encountered with it.

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  • Fixes? More like it puts band-aids on cops and cars. That’s some pretty underwhelming info so far. I hope the full patch notes come with eight billion bugfixes as well.

    Starting to think Cyberpunk isn’t going to be anywhere close to meeting its potential until 2023 maybe.

    • The cops thing basically led to me reloading a save every time I triggered them since I didn’t want to deal with the police unless mandated by a mission. That and a lot of the police wanted was me either taking a corner poorly, or trying to drive across a crossing. The pedestrian AI isn’t quite as suicidal as Saints Row (where they throw themselves in front of cars for insurance purposes) it would be nice if they were smarter around the cars.

      … Then again, kids these days and their phones! (I’ve walked into so many people in Yakuza 6 where they were looking at their phones instead of watching where they walk! So true to life 😀 )

      • The only thing you ever needed to do to avoid cops was hop in a car and drive a couple hundred metres. That’s it. Job done, cops lost. That’s a problem in and of itself, but I don’t think the complaints are really about the wanted level being a massive inconvenience and unfairly hard (because it really wasn’t), but rather a giant flare, sent up to illuminate some awful, patchwork of game-design duct-tape.

    • It was pretty underwhelming list of “big changes”… cause for a second I thought I was looking at the start of a “Top 10 mods in Cyberpunk”

      What took them 3 months to change driving physics and the spawn code for cops (which is just a timer delay and making them run in from off screen), modders did that in 2 weeks… without the source code.

  • I hope they fix broken quests preventing trophies from being earned.
    Did all the psychosis quests just to be screwed by the last one.

    Would be nice.

  • im already about 25 hours into my play through, though that was back in december when i chose to stop playing. no gameplay bugs, but i felt the performance cold be improved. they promised 2 major patches. this rounds that out. whats been fixed? nothing. a few bugs. guess i really will wait a year or 2 to play it again until they can get the engine optimised to run at more than 55fps.

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