CD Projekt Red released a weird update on Cyberpunk 2077‘s next big patch today including a brief explanation of changes coming to how its open world works delivered by an in-universe news broadcaster. *Sigh*.
You can listen to Night City news anchor Gillean Jordan cryptically tease these changes in a series of videos which show them in action, but here are some of the major bullet points for patch 1.2:
- Fewer cops randomly spawning directly behind you the second you put a toe out of line.
- Adjustments to speed and steering to make driving easier, including a sensitivity slider.
- Tweaks to make cars control better even when the framerate dips.
- A new “Unstuck feature” that activates when you accelerate but don’t move (because you’re stuck on something or have encountered some other strange Nigh City anomaly).
- The option to turn off double-tapping the movement key to dodge.
- More options for WASD bindings on keyboard.
And…that’s it. For now at least. Patch 1.2 is supposed to fix a lot of underlying performance issues with the game as well, especially on consoles where it’s still hard to recommend playing Cyberpunk 2077 unless you’re on next-gen hardware.
[referenced id=”1201101″ url=”https://www.kotaku.com.au/2021/01/report-cyberpunk-development-didnt-really-start-until-2016/” thumb=”https://www.gizmodo.com.au/wp-content/uploads/sites/3/2021/01/16/bhuyucmp2xldye9uctxs-300×169.png” title=”Report: Cyberpunk Development Didn’t Really Start Until 2016″ excerpt=”Cyberpunk 2077 was announced back in 2012 and shown off to the world with a cinematic trailer in 2013, but work on the game didn’t begin for real until 2016, according to a new report by Bloomberg. That’s when CD Projekt studio head Adam Badowski took over as director, several…”]
Still, a lot of the above fixes will address long-running complaints players have had about Cyberpunk 2077‘s open world separate from glitches and suboptimal performance. Cops swarming players out of nowhere has been a big one. It’s basically Grand Theft Auto’s lawless metre on overdrive, and makes trying to be an actual cyberpunk simply not much fun. The driving could also be a mess, even if it led to some supremely weird and entertaining moments.
Cyberpunk 2077 got its first major patch in January, but hasn’t received much in the way of updates since. There’s no word yet on when 1.2 will drop either. CD Projekt Red had previously announced it would be delayed following a cyber-attack at the company, but didn’t say until when. For now, the game remains unavailable on the PlayStation Store since Sony originally pulled it a week after release because of the various problems players encountered with it.
[referenced id=”1199197″ url=”https://www.kotaku.com.au/2020/12/cyberpunk-2077-the-kotaku-review/” thumb=”https://www.gizmodo.com.au/wp-content/uploads/sites/3/2020/12/25/fpyydmg2jjbv1ue96bq3-300×169.jpg” title=”Cyberpunk 2077: The Kotaku Review” excerpt=”It’s been two weeks since Cyberpunk 2077 officially released. In my initial impressions, I wrote that I was ready for everyone — developer CD Projekt Red, the studio’s PR people, fans — to stop talking about the game and just let me play it. I’ve been playing steadily since before…”]
[referenced id=”1200625″ url=”https://www.kotaku.com.au/2021/01/cyberpunk-2077-one-month-later/” thumb=”https://www.gizmodo.com.au/wp-content/uploads/sites/3/2021/01/13/ggqbfpuqarxhen5nh0pi-300×169.jpg” title=”Cyberpunk 2077, One Month Later” excerpt=”After multiple delays, reports of mandatory overtime at the studio, and a years-long, nauseating hype train inescapably intertwined with edgelord marketing tactics and transphobia, CD Projekt Red finally released Cyberpunk 2077 into the world at the tail end of last year, and almost every day of its existence since has been utterly wild and often a complete mess. Here’s a rundown of everything that happened in the game’s first month, from glitches that went viral and week-one refunds to missing seizure warnings and targeted harassment campaigns.”]
[referenced id=”1200785″ url=”https://www.kotaku.com.au/2021/01/cd-projekt-red-apologizes-for-cyberpunk-2077-bugs-says-its-avoiding-crunch-on-all-future-projects/” thumb=”https://www.gizmodo.com.au/wp-content/uploads/sites/3/2021/01/14/j86jyskbpnmrk9pwhvzl-300×163.png” title=”CD Projekt Red Apologizes For Cyberpunk 2077 Bugs, Says It’s Avoiding Crunch On ‘All Future Projects’” excerpt=”In a video on Twitter and Q&A posted on the company’s website, CD Projekt Red co-founder Marcin Iwiński apologised for the state Cyberpunk 2077 launched in on consoles, shared a road map for updates to the game coming in the future, and said the studio would deliver these fixes “without…”]
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