Dev: Cyberpunk 2077 Now Actually Ready Six Months After Release

Dev: Cyberpunk 2077 Now Actually Ready Six Months After Release
Image: CD Projekt Red

CD Projekt CEO Adam Kiciński declared that Cyberpunk 2077 had finally reached a “satisfying” level of performance and stability at a WSE Innovation Day conference on June 23. All it took was six months of updates after the game was released.

As reported by VGC via TVN24, Kiciński explained that Cyberpunk 2077, which launched in an extremely rough state, especially on older consoles like the PlayStation 4 and Xbox One, was finally stable enough that the developer could focus on updating other parts of the game and not just fixing things.

“We have also been working on improving the overall quality, which we are also quite happy about,” said Kiciński. “Of course, we also removed bugs and visual glitches and we will continue to do that. Over time, we will also be introducing improvements to the general game systems that players have highlighted.”

Cyberpunk 2077 was released on December 10 for PS4, Xbox One, PC, and Stadia. However, it launched in a horrible state on consoles. While folks on the PlayStation 4 Pro, the Xbox One X, and next-gen machines had decent performance, many people who were stuck playing the game on basic consoles reported performance issues that made the game near-unplayable during combat.

On top of that, numerous strange bugs were reported and shared across social media in the days and weeks following the game’s release. Things got so bad that, on December 17, Sony removed the game from the PlayStation Store, and Microsoft slapped a warning label on it telling folks that the game had performance and stability issues. Both Sony and Microsoft, as well as retail stores, issued refunds to people who had bought the game.

According to a December 18 report from Bloomberg, employees at CD Projekt were upset with management, questioning why the company suggested the game was complete and ready to ship when it clearly wasn’t. Employees also pressured the heads of the company over extensive crunch and unrealistic development deadlines. There was also the question as to why CD Projekt hid the console versions of the game for so long. Only PC versions of the game, which had far fewer bugs, were available for review pre-release.

Screenshot: CD Projekt RedScreenshot: CD Projekt Red

Since being launched and pulled from the PlayStation store in December, Cyberpunk 2077’s performance on consoles has improved as CD Projekt continues updating the game. On June 21, after 187 days, the game returned to the PS store, though it came with a big warning that advised folks not to buy the game if they planned on playing it anywhere but a PS5 or PS4 Pro.

During the conference on June 23, Kiciński wouldn’t give any specific or new information about how well Cyberpunk 2077 is selling on consoles. Though based on numbers from the NPD Group, it’s safe to say it’s not doing great. Still, the game has been financially successful on PC.

These latest statements from Kiciński paint a picture that, in June 2021, is very clear to see: Cyberpunk 2077 should not have been released on consoles back in December. It wasn’t ready, and it needed a lot more work. And while, six months later, Kiciński is happy with the current state of the game, warnings from Microsoft and Sony on each company’s respective online stores seem at odds with his more optimistic opinion.

In the meantime, you can always play Cyberpunk 2077 on Stadia. It’s surprisingly one of the best ways to play the game if you don’t have a PC.


  • Is he serious? Is it April Fool’s Day or their version of it in Poland because how on Earth can they be “satisfied” with it when the PS4 shop still labels it a mess before buying and there is still a plethora of issues with the game on all platforms, most notably how incredibly dumb the AI still is?? All you have to do is park a car in traffic and watch as the game still cannot fathom how to drive AROUND the car despite so many other games having worked it out, even games over a decade ago ffs, or how you can shoot a gun inside a building but somehow everyone outside the building still cowers in fear and doesn’t move. At what point did CD Projekt Red’s standards slip so badly from the greatness that was Witcher to the mess Cyberpunk still is?

    • When The Witcher 3’s more experienced team left after the executives ran off with all of the bonuses and didn’t give any to the actual staff working on the project. The same happened again with CP2077 with the lead designer who likewise also wasn’t paid anything resembling a decent bonus considering how much money it made. CDPR has a reputation for not paying people. Pay peanuts and get the monkeys, which resulted in this situation.

  • Okay, so how long will it take for the game to meet the marketing “living breathing world” hype that was built up in even the most bare-bones sense?

  • I hope other devs learn from this whole saga and tell gamers and pushy investors alike to shut up and it’ll be ready when it’s ready. No matter the delays.
    Be real though, people would have shit bricks if CDPR announced they were delaying again. Clearly it’s what was/is needed.

    • Looking at the game I don’t think there was ever going to be a ready. It’s not just a case of it needing another year or two to iron out the bugs. There’s large portions of the game that just aren’t there.

      I always come back to it but it’s the most easily demonstrable issue. What happens, assuming the game is 100% glitch free, when you commit a crime? You get a wanted level, dudes try and kill you, you flee. That’s the Atari equivalent of gameplay. That’s less than how it worked when Grand Theft Auto stumbled it’s way into inventing the carjacking genre 24 years ago. You can’t even go somewhere and pay a guy to lower your wanted level.
      Compare a hypothetical, fully stabilised Cyberpunk 2077 to Saints Row 2 and somehow the 360 game wins almost every time.

      It’s easy to bash investors but in this case I think it’s clear that the investors were being generous giving them delays instead of cutting funding. Smart money would have been to cut funding when it became obvious the delays weren’t achieving anything then sue them for pissing the investment up the wall and lying about it.
      I don’t think people realise just how rare it is to find investors willing to go through repeated delays like that. Financial limitations are the enemy of art so it’s understandably frustrating to talk money when it comes to games but CDPR had a golden ticket as far as finances go. How many studios would kill to have a fraction of that investor confidence? Not even the money just the confidence.

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