WIN! Tickets To God Of War 3 Event

Want to party with a couple God of War 3 developers like it's 1999 B.C.? Kotaku has two tickets each for the 15 people who can think of the best interview questions for these two gents, who hail from a game design/animation background. Click through for details.

It's your chance to rub shoulders with game dev land's elite, on Sony's dime. These are the lads that perfected the art of the quick-time event, and have yet to be dethroned in the action genre. The debate still rages today as to whether swords on chains is a cooler combo than chocolate and peanut butter. There won't be any goats sacrificed, but there may be a goblet or two shared about.

When: Thursday, March 25th, from 6:30pm to 9:30pm Where: Sydney CBD Age: 18+ Dress: Animal skins/bronze armour not recommended

We'll have more details on this community event for you tomorrow, but you can start leaving your interview questions in the comments below.

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    Who was the brains behind the sex mini-game that the series is famous for?

    Question One:

    1) Will you be a designing a Wii version of God of War 3 aimed at children aged 6 to 12?

    2) Will there be DLC coming soon where we can replace Krato's body with jpg's of our own?

      One day, I am going to hold off my excitement about your competitions long enough to actually read what I have typed before I click submit. GAH!"Question One" followed by two questions! LOL!

    Dammit! I don't live anywhere near Sydney but my question would be, Can I have a free copy of the game?

    How do you maintain the balance of pushing the scope of your games with tight refinement of level design and puzzle mechanics?

    How do you deal with your own expectations of how the game should develop and how much weight does consumer feedback play in the design process and development?

    Q: Where there any points in development where you thought things where 'too' brutal?

    What is it like from an animation perspective, animating in such a big variety of scales? Say between a gigantic titan and a teeny-tiny Kratos.

    If you could name one game, outside the God of War series, that has inspired you most, what would that game be and why?

    wouldn't it be 2001 B.C?

      ^Needs to learn about Prince.

    Living in Perth, I can guarantee that I won't be winning :P
    That, and the fact that I don't own a PS2/3 and have never played any God of War...

    My question:
    When constructing a story set in ancient Greece (especially involving the Greek Pantheon), did the script writers feel constrained at all by Grecian literature and mythology in terms of the artistic direction of the story - were they able to tell the story they wanted, or were concessions made to make it feel more like the existing mythology? How, if at all, did this then affect the design and animation of the game (artistic style, cutscene direction, level design, etc), and the ways in which players interacted with the game?

    - What was the transition from the PS2 to the PS3 like as a developer?

    - Now that the God of War series has come to an end, what projects are you going to be working on?

    I'd ask more questions, but I don't want to get disqualified.

    When designing characters, how much thought goes into the balance of visual style versus practicality?

    Is this like a homo-erotic event?

    The opening of God Of War 3, with the titans scaling Olympus, and the Leviathan battle on Gaia are visually, some of the most impressive things we have seen.
    Was it a greater technical, or an design and artistic challenge to create this segment?

      And of course by Leviathan I mean Poseidon.

    God of war was great on the psp,how about bringing it to the Iphone!?(just imagine the mini game sequences you could do...)

    For the animation team: Where, and who did you guys model the crazy movements off of for kratos?

    (I was going to add 'how' but I thought id leave that)

    1. Dual Playstation Move blades of chaos anyone???
    2. Have you played Dante's's awesome

    How do you see the franchise (Kratos vs. the Gods!) evolving with the advent of 3D?

    - How do you feel about action games that have borrowed/copied mechanics you created?

    - In the same way, which games have influenced you?

    - Do you play any other games regularly? If so, what, and what do you enjoy about them?

    - What's the secret formula for making amazing games?

    Whose idea is it to rip off helios' head?

    What did you do to ensure that this was not just 'God of War HD'?

    What was the craziest most over-the-top idea that was cut from the game?

    What one thing that you know now, do you wish you had known when you were starting out?

    Another set of questions:

    Q2: If you were to give beginning/new game designers/animators one bit of advice, what would it be?

    Q3: Are you planning any downloadable content for God of War 3?

    Q4: What ever happened to gore filters? To toggle the gore like some older games.

    Q5: Was a multiplayer feature in God of War 3 ever considered?

    Greek Mythology has a plethora of great stories and moralistic outcomes. What made you and the team decide to follow a relative no name like Kratos? What aspects of his character intrigued you to centre the GOW series around him?

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