Far Cry 5, One Month Later

Far Cry 5, One Month Later

Far Cry 5 has been out for a month. Its big open world based in a fictional Montana has been picked clean by millions of people. Collectively they have caught a lot of fish, thrown millions of sticks of dynamite, and been sprayed by a lot of sneaky skunks. Publisher Ubisoft has been contributing weekly live events, new maps to the online Far Cry Arcade mode, and has promised new story DLC in the future, but for the moment the game remains in a holding pattern.

Screenshot: Kotaku (Ubisoft)

Here’s a recap of everything players have been doing in and saying about the game over the past 30 days, as well the major new announcements and updates trickling out from Ubisoft.

  • Far Cry 5 releases on March 27 to generally favourable reviews. The game’s story is largely panned, but its open world and free-flowing mission structure are a breath of fresh Montana air. Our review arrived at a similar conclusion: Ignore the story and the hype around the game’s politicised American setting and you’ll find plenty to enjoy in the raucous sandbox moments in-between.
  • People immediately fall in love with Boomer the dog, one of the game’s Fangs for Hire who, as confirmed by Ubisoft, is an extremely good boy but, for reasons still unexplained, can’t ride in cars with you. In addition, the game’s turkeys turn out to be too strong, even after a pre-launch patch nerfing their attack power, so the day one patch takes them down another peg.
  • Far Cry 5‘s microtransactions aren’t onerous. Unlike some games that gate interesting content behind burdensome grinds or real world cash, Far Cry 5‘s silver bar system is very easy to ignore for anyone inclined to do so.
  • Co-op is a mixed bag. Playing with friends can be a lot of fun: Far Cry 5‘s ridiculous emergent moments are even better when shared with someone else. That said, co-op suffered its fair share of bugs during the first couple of weeks and, most importantly, doesn’t allow the joining player to share in mission progress, a drawback that remains to this day.
  • Far Cry Arcade struggles at launch as well. The game’s map editor is robust but also overwhelming. Player-made maps are most lacklustre in the beginning, and the missions that come pre-made by Ubisoft are pretty plain. The Arcade building blocks borrowed from other series such as Assassin’s Creed and Watch Dogs include things like piles of hay rather than pirate ships. A number of players, inspired by games such as PUBG, rush to make their own battle royale knockoffs.
  • Players love the game’s shovels, weapons of mass destruction that can wreak havoc from surprisingly far away. People start using them to hunt, take out helicopters, and perform trick shot kills on a range of unsuspecting enemies. Amid an otherwise not very memorable arsenal, the shovel rises up and becomes a major meme in the Far Cry 5 player community.
  • By April 1 talk spreads of the possibility that Bigfoot is in the game. Players start pouring over a side mission oriented specifically around the creature in search of clues. They make up maps, and try to connect the various seemingly related dots around campers, dead people in caves, and garbage strewn about in the forest, hoping to catch a glimpse. Currently Bigfoot remains unsighted.
  • The game’s first weekly Live Event goes up on April 3, and it’s a dud. Called Well Done, it tasks players with setting animals on fire without using flamethrowers or Molotov cocktails and rewards them for doing so with a reskinned version of an existing weapon and a gold mask. The subsequent events don’t turn out to be very interesting either, two of which, Arcade Dawn and Road Kill, launch with bugs. The most recent event, which began on April 24, also reinforces an ongoing problem in which challenges appear to be geared toward players still in the middle of the game. They revolve around killing enemies whose presence in the game’s world drops significantly once the game is beaten.

Screenshot: Kotaku (Ubisoft)
  • Ubisoft releases an extremely helpful Far Cry 5 map tool online on April 4. Unlike the one in the game, it’s automatically populated with all the icons representing points of interest, and they don’t disappear when you zoom out, making it easier to track down uncompleted quests.
  • Around this time more and more people start beating the game. In addition to trying to interpret its ending, more than a few get caught in a special bug where the end credits keep looping forever. Far Cry games are known for weird glitches – it’s part of their charm – but not being able to keep playing after beating the game effectively amounts to a wiped save file. While players on PC discover workarounds, and Ubisoft patches the game to prevent it from happening in the future, players who have already encountered the bug on PS4 and Xbox One remain in limbo.
  • Far Cry Arcade Nights begin on April 6, weekly events where new maps are collected from the community by Ubisoft and curated so they’re easier to play. Far Cry Arcade remains hard to navigate overall while in the game, although Ubisoft tries to address the issue with an online search tool.
  • Ubisoft releases the game’s second major patch on April 9. It fixes a number of bugs and aims to address stability issues over all as well as problems with coop connectivity and Far Cry Arcade matchmaking. It doesn’t add any big new features to the game though, such as a New Game + or harder difficulty setting.
  • Weird radio static is discovered across various portions of the map on April 10. Looking for more things to do in the world, a small cadre of players try to triangulate the position of whatever mysterious thing the static might be hinting at. Like the Bigfoot search, so far Far Cry 5 doesn’t appear to have any big secrets buried beneath the surface, but that doesn’t stop the game’s most dedicated players from continuing to look.
  • Weekly Arcade Night livestreams begin on April 13, with Ubisoft community managers streaming the player-made maps that have been highlighted for that weekend, as well as the bonus challenges associated with completing them. The streams don’t offer much information about what’s coming down the road for the game.
  • While waiting for word of when the game’s first DLC will release, or if Far Cry 5 will ever get extra save slots, players based in Montana begin sharing pictures of real world buildings and landmarks that are the same as what’s in the game, such as this church. For now at least, it doesn’t appear that the game will be getting the kinds of regular post-launch updates that Assassin’s Creed Origins did, at least not as quickly. For as beautiful as it looks, Far Cry 5 still doesn’t even have a photo mode.

And that’s where things are at. Far Cry 5 was the fastest-selling game in the series’ history. Just over four weeks out, however, the lack of continued updates from Ubisoft outside of curating the game’s online arcade mode has led to players drifting away.

There’s still a solid foundation for the game’s developers to continue building on post-launch. If Rainbow Six Siege and Ghost Recon Wildlands are any indication, Far Cry 5‘s most vibrant days could still be ahead of it.


  • One of the biggest problems that has yet to be addressed is the large amount of players unable to upload maps. Basically the map checks out according to the editor, then it cannot be uploaded. Some say you can’t have objects too close to the maps boundary, some say it is a terrain issue, some say it is DNS or Ubisofts amazon file upload protocol, but nothing has been done yet. The one thing that drove me over the line to buy it and it doesn’t work.

  • We really need something like the Animus Control panel from Origins in FarCry 5 so we can change the spawns and what not to make it as chaotic as possible or as empty as we like for taking screenshots and such

  • Really enjoyed it but it seemed to be over so abruptly. I worked on each region equally rather than focusing on doing them one by one. So I took out the region bosses in rapid succession and then…suddenly… the world just feels empty without any cult members driving around or walking around for random battles.

  • Sure would be nice to get some weapon variations… how do 3 and 4 have more unique weapons with different stats. I couldn’t believe when I unlocked a few more the game had made me pay for the same gun looking slightly different.

  • I am confused why would the Arcade be anything but underwhelming in the first month? it is the type of thing that will be obvious grow and be improved over time. the same is said about virtually any game with map editors for decades. They always start slight, and unintuitive but for the most part always grow into something more.

  • I’d really enjoy an option to redo missions, not just outposts. I apparently missed a really good one when a certain white tail died.

  • What happened to buying a game and that’s that? It has to provide on-going entertainment with additional free content until such time you deem necessary? 2 years? 5 years? 10?

  • Co-op worked great for my friend and me. We cleared 2 of the bosses areas and were up to the third. After the April 9th patch they totally ruined co-op. We can’t play for half an hr without weird connection issues caused by strange desync and sometimes my character won’t load into the world at all and gets stuck at a black screen or it loads in third person as a T pose and I can’t move. Other times one of us goes down and then turns invisible and can’t move when revived. They seriously broke something with this patch as it was flawless for us beforehand.

  • I’m unfortunately over Far Cry 5. I’d like to play the upcoming DLC, especially the zombie one.

    I finished the game and for the most part, it was fun, if not flawed. I hated the whole getting captured thing (happens three times per region, nine times in total) and the ending was so disappointing.

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