When it comes to graphics, sometimes there's nothing better than virtual car porn.
Tagged With forza horizon 4
Back in 2016 I spent a great deal of time farming skill points in Forza Horizon 3 in order to unlock bonuses in the game’s Skill Shop perks tree. In Forza Horizon 4, every single one of the over 450 cars in the game has its own perks tree to unlock.
I am filled with glee. A little dread, but mostly glee.
What’s an extra day of playing a hot new game early worth to you? What’s the worth of two days? It’s become more and more common for video game publishers to charge players for the chance to play games early. Or maybe they’re just sticking everyone else who pays a meagre $70 with a later release date. This practice has gone from rare to common this season. Here’s what’s being offered.
It's not that long ago when Forza Horizon 3 helped exemplify the problems with Microsoft's strategy for PC games. The open-world arcade racer had a torrid launch, with performance issues, broken cross-play and stuttering.
The developers kept toiling away, however, and the knowledge and experience of FH3 has been fed back into the upcoming release of Forza Horizon 4. And one of the surprise benefits of all that hard work is some staggeringly good optimisation.
The Forza Horizon games are great non-racing games. You try to drive really fast along a predetermined path, but they aren't about hugging turns or calibrating tyre pressure the way the main Forza Motorsport games are.
Forza Horizon 4 is no different, but it's a little more beautiful. It's better in some ways, as all sequels are wont to be, and the 20 or so minutes I played at Microsoft's E3 showcase event over the weekend went by like a dream thanks in large part to the game's new location: Britain.