The YouTube channel Boundary Break usually checks out what goes on out of bounds in video games, but their latest video breaks down some of Nintendo’s most well-known hardware to show secret messages and exactly what made your Zapper sound so weird.
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Kingdom Hearts II contains dozens of worlds to explore and hundreds of cutscenes to watch. The latest episode of YouTube show Boundary Break sheds light on some of the tricks behind the game's awesome presentation. These include squishing characters' heads and building entire cityscapes that the player never gets to explore.
Most people are pretty familiar with that opening Skyrim scene, when Alduin lays waste to Helgen before the player can be executed. When Alduin lands on the tower and starts breathing fire, your perspective is blurred and forced to the ground.
Which, of course, is just a trick Bethesda uses to stop you from seeing what's really going on.
Ludendorff, North Yankton is where the prologue of Grand Theft Auto V takes place. You're there to steal some cash and then things go sideways, setting in motion the game's main events nine years later. The town is sort of an after thought, in other words, with lots of low-res textures and missing stuff. That's kind of what makes it great though.
Final Fantasy VII did a lot of things, but one was revolutionising the idea of how a turn-based battle could look and feel. On the latest episode of Boundary Break, YouTuber Shesez shows what these scenes look like from the outside.
In case you didn't know Toad is at the center of a heated, ongoing debate. On one side are the people who think the mushroom on his head sits there like a hat. On the other side are people who think the mushroom is part of his head. Thanks to the latest Boundary Break video, we have some new evidence to consider.