One of the most interesting parts of Sony's E3 conference was Quantic Dream's 'The Dark Sorcerer' demo. The process is interesting: Quantic Dream tends to put together demos that give them an idea of what new technology can afford them, then they use it to make ground breaking video games. We spoke to Guillame De Fondaumiere about that process, and also about Quantic Dream's upcoming title Beyond: Two Souls.
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On my flight to Los Angeles for E3 I watched a documentary called The Fog Of War. The documentary focuses on Robert S. McNamara, the US Secretary of Defense during the Cuban Missile Crisis and the early stages of Vietnam War. One of his quotes stayed with me: "ny military commander who is honest with himself, or with those he's speaking to, will admit that he has made mistakes in the application of military power. He's killed people unnecessarily — his own troops or other troops — through mistakes, through errors of judgment. A hundred, or thousands, or tens of thousands, maybe even a hundred thousand. But, he hasn't destroyed nations."
I am playing Company of Heroes 2. Thank God it's just a video game.
Watch Dogs may be the most anticipated game of the year and with good reason. I haven't seen a showing of this game -- a demo, a trailer, anything -- that didn't reinforce the game's potential for greatness. At E3 we sat down for a demo with the game. Then, afterwards, we saw a demo that we couldn't record. Both were among my highlights of E3.
Sony's press conference was something of a coming out party for indie games, but it was really the end result of years of work. Now, in the lead up to the release of the PlayStation 4, Sony is seen as the place to be for many aspiring indies. Prestige title after prestige title -- your Flowers, your Sound Shapes, your Unfinished Swans -- all of these games and more have positioned Sony as a driving force in the indie space.
Serious driving games all have that moment. The moment when you spin out, or misjudge a corner. You careen into a barrier like a clumsy ice skater and your first instinct is to push the start button. Bugger it, my lap time is ruined. Might as well start again. Drive Club doesn't want you to do that. Just keep playing, it says. Go on. Might as well. But the really cool thing about Drive Club is that it gives you half decent reason to do so.
You might have noticed (I hope you noticed) that Kotaku Australia had its own pretty cool series of videos covering E3. Although I'd like nothing more than to take full credit for this, I have to give a shout out to my Kotaku video bro Ben White, who was the man doing all the slick recording and editing. All that he asked for in return was a good sandwich. An E3 sandwich. Did he get his wish? Find out in his E3 sandwich diary...
Yesterday I posted some early thoughts on Ryse, which you can check out here. Long story short I had some issues with the game. It looks fantastic, but the combat? It features some questionable design decisions in my humble opinion. Want to watch us getting to grips with the game? Come on in!
Playing at booths is always weird. There's noise. You're standing. There's a strange human next to you, watching you play intently. It's about as far removed from the traditional video game experience you can get. But still: it was Super Mario 3D World. It was Donkey Kong Country: Tropical Freeze. It was Zelda: A Link Between Worlds. Needs must people. Watch us play!
I'm headed over to E3 this year alongside our tech/video/design maestro Ben White so expect posts, hands-on, interviews and also some local video content during this year's E3. Just to kick things off and to whet everyone's appetite we thought we'd just put some of our early thoughts down on camera. What are our expectations and hopes for E3, and how do they stack up against what we think will actually happen?